← Lifecycle

Server Dashboard

At-a-glance server state: player activity, economy flow, and forensic signals. Click any account or flag to drill in.

Timeframe

Currently Online

Client Telemetry

Live ingestion, machine coverage, and recent client screenshots
Open telemetry →
Population health Comparable periods, player levels, growth, and retention

Weekend Snapshot

This weekend vs last weekend fixed weekend

Same-hour Player Comparison

Last observed CCU in each server hour · missing hours remain gaps
Selected day vs 7 and 30 days earlier. Tiles report gained/lost players at the chosen hour.

Other Shards — Players Online

Daily peak online · this server vs other shards · shard history ≤30d
Select external shards to compare their daily peak against Eternia.
Compare other shards:

Peak Concurrent Players

Daily peak · 7-day rolling average · week-over-week delta

Weekly Active Accounts

Distinct accounts with a login in the last 7 days · heavy = 4+ days

Players Gained vs Lost

Monthly · joined = first login that month · lost = last login 30+ days ago

Retention KPIs

cohort

Retention Curve

% of accounts active N days after first login · D1, D7, D30 annotated cohort

D1 Retention Over Time

Is next-day retention improving or degrading? · rolling 7-day join cohort
Economy and engagement Player depth, value flow, concentration, and retention quality

Economy Health

Trade velocity (trades per active account) · flagged % overlay

Player Engagement

DAU mix · new vs returning
Avg session length (minutes)

Daily Gold Volume

Traded gold per day

Event Types

Top 8
Forensics and security Transfers, sudden wealth, login activity, and active security signals

Top Transfer Pairs

Rich Overnight

Recent Cross-Account Checks

Login Activity

Hour × day of week

Security Signals

Open Risk view →

Check Trail

Every bank check tracked from creation through trades to cashing.

Amount Created ByCreated At Chain Cashed ByCross?UID

Lingering Checks

Checks that exist in the world right now and have not been cashed — stored value parked in a bank, a backpack or a house. Outstanding value and holders come from the world save, which is the authority on what exists; the log's never-cashed count is shown alongside only as a parsing-coverage signal.

Where it's parked (top holders)

Held by Uncashed value Checks

Who writes checks (log volume)

Created by Written (unmatched) Checks

Uncashed checks

Amount Held by Character Where UID

Trades

Sort:

Vendor Sales

Per-item player-vendor purchases. Each line links buyer → seller → item UID → price. Different from trade logs — no confirmation window, just a direct purchase from someone's vendor.

Top Sellers

Top Buyers

Sort:

Gold Flow

TimeType AccountCharacter AmountDetails

Gold Supply & Cash-out Activity

Known gold creation is separated from moneybox withdrawals and check-writing. Cash-out activity is custody movement, not inflation.

Daily known faucets vs moneybox cash-outs

Cumulative known gold creation

Known faucets vs Received (from others)

High received with low independently observed faucet income is the wealth-recipient shape.

Account Known faucet Received Trade in Check in Recv / Earn Profile

Off-book residual (save truth vs ledger)

Each account's real net-worth change (world-save snapshots) minus every logged gold flow. Positive residual = wealth appeared through no logged channel — the strongest off-book / RMT signal.

Account Δ Net worth Explained Adjust Residual Days

Account Relationships

Directional: who gave what to whom across all trades and checks.

FromTo Items Gold Checks Check GP Trades Total Net GP Wash %

Pair Activity

Show:

Risk Patterns

Forensic signals grouped by family. First row: economic/behavioral patterns from trade and event logs. Second row: account-security signals — failed logins, connection rejections, hardware mismatches, PIN failures.

IP Investigation

All activity across every account that used this IP address.

Account Clusters

Groups of related accounts — two independent evidence bases. IP clusters use frequency-weighted co-residency (promiscuous NAT/VPN IPs excluded). Hardware clusters share a single hw_uuid from the login database — the strongest alt-farm signal.

#Accounts IPsConns Internal GoldTradesRisk

Staff Activity

All admin actions: jails, mutes, staff commands, player pages.

Sellers

Accounts moving real value right now: checks written and cashed by others, overpriced/wash vendor "sales", fast check pass-throughs (couriers), one-sided deliveries. Ranked by value moved inside the window.

Account Moved Checks out Cashers Top casher Overpay in Wash rev Suspect % Courier hops 1-sided

Gold Custody

Cross-account gold movement from world-save ownership, nested containers, ground handoffs, trades, and checks. Moving a bag cannot hide the gold inside it.

Largest consolidated account paths

Same pair combined across saves
FromToTotal movedSave legsPeriod

Consolidated world-save legs

WhenFromToAmountAssetsRoute

Log-observed direct transfers

Top Receivers (sinks)

Account Received Drops Sources

Top Givers (sources)

Account Given Drops Sinks

Mule Chains (gold traced by ID)

Accts Path (custody order) Amount Span Pile ID

Handoffs

Dropped by Picked up by Amount Gap Where When

Item Transfers

Cross-account custody changes proven by consecutive world saves. Each item is valued at the completed-sale median available before the receiving save; return trips remain separate gross transfers.

Top receivers by gross value

AccountGrossMovesSources

Top givers by gross value

AccountGrossMovesReceivers

Transfer evidence

TimeFromTo ItemValue Price evidenceUID

Pages

Player .page submissions (GM help requests) with the GM reply, handler, and in-world position. Filter by text, GM, account, or date range. Click an account to drill into the player view.

Kufur Reports

Player-filed .ihbar (swearing) reports with the captured chat transcript around the incident moment. Each row is one incident; expand to read the snippets and see who said what.

Time Reporter Offender Snippets Status

Errors

Engine ERROR / WARNING / CRITICAL lines, clustered into issues by message fingerprint (UIDs, coords and numbers collapsed). Spot what's frequent, what just appeared, and what's trending up — then drill in for the daily history and time-of-day pattern.

Errors per day by severity

Criminal Flags

Criminal-flag evidence ([CRIMLOG]): confirmed script transitions, player/NPC notices, guards resolutions with their exact cause, and 20-minute saw-crime memories.

Honeypot

Server-side cheat-detector trips. Each event is a client action (DoubleClick, PickUp, Target, ...) whose seed didn't match — the client interacted with a bait item (honeypot) the server never showed it. Severity-100 cheat-client signal.

Client Telemetry

Encrypted machine-fingerprint snapshots posted by the client 5 minutes into a session. Software is stored as an account + machine baseline followed by additions and removals; screenshots and session evidence remain per snapshot. Click any row to reconstruct the full state at that moment, including present, newly added, just removed, and previously seen software.

Time Account Host OS CPU Session Locale IP / Geo Displays Drv (unsigned) Flags
Telemetry screenshot
Telemetry screenshot
Open original

Live Status

Currently-online players, grouped by IP. Counts come straight from the engine's own arc_online_acc table — every connect/disconnect is a row, latest row per (account, character) where online=1 is the deterministic CCU. Multi-box IPs (most accounts on one IP) bubble to the top. Enriched with country, guild, house flag, last activity from logs, and 24h honeypot / anti-cheat hit counts.

Network Diagnostics

Windows TCP samples and smoothed transport RTT for live Sphere clients on port 2594. These diagnose the network path but are not the game's own ping measurement.

TCP RTT trend

Retransmit % is a TCP loss estimate; packet reordering can also cause retransmission.

Current connections

IPLocationProvider / ASNAccount / characterRoute / VPN signalsTCP smoothedTCP sampleVariationRetransmitTraffic / intervalSocket

Sample history

TimeIPLocationProvider / ASNAccount / characterRoute / VPN signalsTCP smoothedTCP sampleRetransmitTraffic / interval

Store dupe investigation

Identify replay sources, follow affected inventory and inspect its current concentrations.

Origin & rollback review

Physical-world items across all accounts, banks and houses. SQL-store holdings are covered separately by the store-lineage investigation below.

Missing origin evidence is a review lead, not proof of duplication. Crafting, loot and legacy creation logs are not comprehensive.

Save boundaries & rollback evidence
Evidence limits

Loading…

Raw replay evidence · row-by-row audit

These filters apply to the raw evidence below, not the investigation overview.

Evidence Account / character Store row Item Action interval Created UIDs Raw proof

Raw Stream Audit

Server-side grep of one log file using a category regex, cross-referenced against events.sqlite. Lines marked "missed" matched the regex but were parsed as OTHER — that's the silent-drop signal. "partial" means parsed as a generic type when a more specific one exists. "not_indexed" means the file isn't in events.sqlite yet.

Status Line Parsed as Raw line Show

Driver Analysis

Detected keyboard/mouse filter drivers per account. Categorized by type and severity — virtualization and cheat-tool drivers are flagged as alerts.

DB Viewer

Read-only browser for the SQLite enrichment sidecar. Use Search to locate any UID across all tables; Browse for paginated table inspection; Query to run SELECT statements directly.

Table Rows Columns

Log Viewer

Accounts

Every account, ranked. Pick a starting point, then narrow it — the filters combine, so "rich, gone quiet and sharing a machine" is one question rather than three pages.

Event Feed

Everything that happened, in time order. Pick what you want to see — the columns follow. "Any event type" reaches all 119 parsed types, including the ones no page was ever built for.

Files

FileSizeUploadedBy

Gold Accounting

Legitimate-gold accounting per account. Recon totals each account's DB-known gold-in (quest rewards + merchant sell revenue). The other tabs drill into each source leaderboard, plus Storage Wealth — hoarder-scale inventories.

Account Quest gold in Merchant sell in Verified in Quests Sells

Player Dossier

Ground-truth per-account snapshot from the world save: exact net worth, characters, hardware, houses, pets, vendors, and full inventory.

Machines

Hardware (hwuuid) clusters — accounts sharing a physical machine, online or offline. Multibox / farm finder.

Item Integrity

Cases

What is asking for a decision. Detectors open a case when they find something; a case you dismiss stays dismissed until NEW evidence arrives, at which point it reopens and says so. This is the only table here that a rebuild cannot reproduce.

Record

World

Current world state from the .scp save — ground truth, not inferred from logs. Items, houses, vendors and client hashes in one browser. Any UID can be located to see its full container path and contents.

World Timeline

The world moving, save by save — items changing hands, characters moving, things appearing and vanishing. Pick a snapshot to see everything that changed in that ~30-minute step.

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Guilds

Current guild organizations and isolated cross-guild accounts. Broad roster overlap is grouped as sister guilds; thin links stay visible for review.

Sister-guild organizations

Same master, or 3+ shared accounts covering at least 40% of the smaller roster.
Guild Organization Accounts Cross-guild Review Houses Master

Houses

All 672 houses with owner character, account, coordinates, and type.

House UID Owner Account Coords Type Status

Tamed Animals

Rare-mount tames from the roster (unicorns, shires, silver steeds, kirins, and the rest). High-value mounts — who tamed which, when, and where. Click an account to investigate.

By species

Species Tamed

Top tamers

Account Tamed Species

Tame log

When Species Tamed by Where Animal ID

Verified Disguises

Character names that exist on 2+ distinct accounts in arc_stat_players — ground-truth disguise detection from DB (vs. statistical inference from logs).

Character name Accounts Linked accounts

Live Log Stream

tail-f style real-time view of every event being parsed from the SphereServer logs. Visual only — no alerts, no chimes. Use the type filter to narrow to specific signal types.

Polls every 2 seconds while ON. Newest events appear at the top. Common excludes: CLIENT_CONNECTED, CLIENT_DISCONNECTED, LOGIN, LOGOUT, OTHER, MEMORY_DUMP.

System

Live resource use, ingest throughput, and worker activity. The freshness pill in the top bar links here. Snapshots refresh every 5 seconds.

Live emitter (last 5 min)

● connecting
Log bytes / 5s bucket
CDC events / 5s bucket

Resources (last hour)

Ingest throughput

Background workers

Worker Last run Duration Details

Derived-table projections

Projection Freshness Watermark v

Recent ingest activity

Time Type Details

CDC tables (last 5 min)

Table Events (5 min)

Unknown patterns (parser drift)

Lines the parser tagged OTHER, grouped by signature (uids/timestamps/numbers collapsed). If you see a row with a high count here, paste the "Copy for AI" output into Claude and ask for new parser regexes.

Count Sample line

Item Spawner

Search the SphereServer item catalog (arc_allitems). Click a row to copy .add <defname> to your clipboard, then paste in-game to spawn or reference.

ID Name Defname Itemdef Copy

Arena

Live monitoring of arena PvP. Log stream + DB system-of-record unified across 7 tabs.

Glossary

Forensic and SphereServer domain terms used across the app. Hover the dotted terms anywhere in the UI for a quick definition; read the full entries here.