← Lifecycle

Server Dashboard

At-a-glance server state: player activity, economy flow, and forensic signals. Click any account or flag to drill in.

Timeframe

Currently Online

Weekend Snapshot

This weekend vs last weekend fixed weekend

Hourly Pattern

Avg online players by hour of day · weekday vs weekend
Compare other shards:

Other Shards — Players Online

Daily peak online · this server vs other shards · shard history ≤30d
Toggle shards in the Hourly Pattern card above to compare them here.

Peak Concurrent Players

Daily peak · 7-day rolling average · week-over-week delta

Weekly Active Accounts

Distinct accounts with a login in the last 7 days · heavy = 10+

Players Gained vs Lost

Monthly · joined = first login that month · lost = last login 30+ days ago

Retention KPIs

cohort

Retention Curve

% of accounts active N days after first login · D1, D7, D30 annotated cohort

D1 Retention Over Time

Is next-day retention improving or degrading? · rolling 7-day join cohort

Economy Health

Trade velocity (trades per active account) · flagged % overlay

Player Engagement

DAU mix · new vs returning
Avg session length (minutes)

Daily Gold Volume

Traded gold per day

Event Types

Top 8

Top Transfer Pairs

Rich Overnight

Recent Cross-Account Checks

Login Activity

Hour × day of week

Security Signals

Open Risk view →

Diamond Club

Every account ranked by economic activity. Click any column to sort. Click an account to investigate.

Account Vendor Income Got from Others Gave to Others Others' Checks Cashed Checks Paid Out Trades Partners Flagged Net Worth Moved Merchant Sell Quest Gold HW Pages

Churn Analysis

Accounts that stopped logging in, with what they left behind. Reference is the latest event in the corpus — not wall-clock — so the threshold stays meaningful when logs are stale. Click an account to drill in.

Account Days Inactive Last Login First Login Lifespan Logins Trades Last Trade Bank Items Uncashed Checks Last IP

Check Trail

Every bank check tracked from creation through trades to cashing.

Amount Created ByCreated At Chain Cashed ByCross?UID

Lingering Checks

Checks that were written but never cashed — stored value still parked in the economy (a bag, a box, a bank). "Held by" is the last account known to have received the check; checks moved inside a traded bag leave no per-check log, so an uncashed check that never rode a trade window still shows under its creator.

Where it's parked (top holders)

Held by Uncashed value Checks

Who wrote them (top creators)

Created by Uncashed value Checks

Uncashed checks

Amount Created by Created Age Held by Status UID

Trades

Sort:

Vendor Sales

Per-item player-vendor purchases. Each line links buyer → seller → item UID → price. Different from trade logs — no confirmation window, just a direct purchase from someone's vendor.

Top Sellers

Top Buyers

Sort:

Gold Flow

TimeType AccountCharacter AmountDetails

Gold Inflation

How much gold players generate from the world over time, and who earns it vs receives it from others.

Daily gold banked from self-collection

Cumulative gold supply banked

Earned (self-generated) vs Received (from others)

High received with low self-banked is the wealth-recipient / RMT-buyer shape.

Account Self-banked Received Trade in Check in Recv / Earn Profile

Account Relationships

Directional: who gave what to whom across all trades and checks.

FromTo Items Gold Checks Check GP Trades Total

Pair Activity

Show:

Risk Patterns

Forensic signals grouped by family. First row: economic/behavioral patterns from trade and event logs. Second row: account-security signals — failed logins, connection rejections, hardware mismatches, PIN failures.

IP Investigation

All activity across every account that used this IP address.

Account Clusters

Groups of related accounts — two independent evidence bases. IP clusters use frequency-weighted co-residency (promiscuous NAT/VPN IPs excluded). Hardware clusters share a single hw_uuid from the login database — the strongest alt-farm signal.

#Accounts IPsConns Internal GoldTradesRisk

Staff Activity

All admin actions: jails, mutes, staff commands, player pages.

Sellers

Accounts moving real value right now: checks written and cashed by others, overpriced/wash vendor "sales", fast check pass-throughs (couriers), one-sided deliveries. Ranked by value moved inside the window.

Account Moved Checks out Cashers Top casher Overpay in Wash rev Suspect % Courier hops 1-sided

Gold Drops

Player-to-player gold moved by dropping a pile on the ground for another account to pick up — the one transfer channel checks and trades can't show. A handoff is a ground drop and a different account's pickup of the same pile, same spot, within minutes.

Top Receivers (sinks)

Account Received Drops Sources

Top Givers (sources)

Account Given Drops Sinks

Mule Chains (gold traced by ID)

Accts Path (custody order) Amount Span Pile ID

Handoffs

Dropped by Picked up by Amount Gap Where When

Name Changes

Character renames: old name → new name, by account. A player/account action.

Pages

Player .page submissions (GM help requests) with the GM reply, handler, and in-world position. Filter by text, GM, account, or date range. Click an account to drill into the player view.

Kufur Reports

Player-filed .ihbar (swearing) reports with the captured chat transcript around the incident moment. Each row is one incident; expand to read the snippets and see who said what.

Time Reporter Offender Snippets Status

World Log

Non-economy events. Player and NPC deaths plus asset lifecycle outside of trades: house demolitions, strongbox destructions, keys pulled, ships scuttled, dungeon chests.

TimeVictimKillerLocationType

Errors

Engine ERROR / WARNING / CRITICAL lines, clustered into issues by message fingerprint (UIDs, coords and numbers collapsed). Spot what's frequent, what just appeared, and what's trending up — then drill in for the daily history and time-of-day pattern.

Errors per day by severity

Honeypot

Server-side cheat-detector trips. Each event is a client action (DoubleClick, PickUp, Target, ...) whose seed didn't match — the client interacted with a bait item (honeypot) the server never showed it. Severity-100 cheat-client signal.

Client Telemetry

Encrypted machine-fingerprint snapshots posted by the client 5 minutes into a session. Includes a screenshot, full driver/process/NIC inventory, and the on-disk path of the running client. Newest 20 per account are retained; older ones are evicted on insert. Click any row to expand the full report.

Time Account Host OS CPU Session Locale IP / Geo Displays Drv (unsigned) Flags

Live Status

Currently-online players, grouped by IP. Counts come straight from the engine's own arc_online_acc table — every connect/disconnect is a row, latest row per (account, character) where online=1 is the deterministic CCU. Multi-box IPs (most accounts on one IP) bubble to the top. Enriched with country, guild, house flag, last activity from logs, and 24h honeypot / anti-cheat hit counts.

Raw Stream Audit

Server-side grep of one log file using a category regex, cross-referenced against events.sqlite. Lines marked "missed" matched the regex but were parsed as OTHER — that's the silent-drop signal. "partial" means parsed as a generic type when a more specific one exists. "not_indexed" means the file isn't in events.sqlite yet.

Status Line Parsed as Raw line Show

Driver Analysis

Detected keyboard/mouse filter drivers per account. Categorized by type and severity — virtualization and cheat-tool drivers are flagged as alerts.

DB Viewer

Read-only browser for the SQLite enrichment sidecar. Use Search to locate any UID across all tables; Browse for paginated table inspection; Query to run SELECT statements directly.

Table Rows Columns

Log Viewer

Files

FileSizeUploadedBy

Gold Accounting

Legitimate-gold accounting per account. Recon totals each account's DB-known gold-in (quest rewards + merchant sell revenue). The other tabs drill into each source leaderboard, plus Storage Wealth — hoarder-scale inventories.

Account Quest gold in Merchant sell in Verified in Quests Sells

Player Dossier

Ground-truth per-account snapshot from the world save: exact net worth, characters, hardware, houses, pets, vendors, and full inventory.

Net Worth

Exact account net worth from the world save — carried gold + vendor holdings + bank checks. Where the server's money actually sits.

Machines

Hardware (hwuuid) clusters — accounts sharing a physical machine, online or offline. Multibox / farm finder.

Item Search

Find any individual item across the whole world — by itemdef, hue, name/crafter, or amount. Each result links to the owner's dossier.

Containers

Where everything lives. World content by location type, and locate any item UID to see its full container path + contents.

Land Registry

All owned houses/multis with owner account, co-owner count, coordinates, and placement date. Land barons float to the top.

Vendor Market

All player vendors with held gold, stock count, and owner. The legit-looking sales channel RMT hides behind.

Client Integrity

Server-wide client/map/dll integrity hashes from the save globals.

Guilds

All 57 guild stones with their 1,960 members. Shows master / co-owner roles — social cluster signal.

Houses

All 672 houses with owner character, account, coordinates, and type.

House UID Owner Account Coords Type Status

Tamed Animals

Rare-mount tames from the roster (unicorns, shires, silver steeds, kirins, and the rest). High-value mounts — who tamed which, when, and where. Click an account to investigate.

By species

Species Tamed

Top tamers

Account Tamed Species

Tame log

When Species Tamed by Where Animal ID

Verified Disguises

Character names that exist on 2+ distinct accounts in arc_stat_players — ground-truth disguise detection from DB (vs. statistical inference from logs).

Character name Accounts Linked accounts

Live Log Stream

tail-f style real-time view of every event being parsed from the SphereServer logs. Visual only — no alerts, no chimes. Use the type filter to narrow to specific signal types.

Polls every 2 seconds while ON. Newest events appear at the top. Common excludes: CLIENT_CONNECTED, CLIENT_DISCONNECTED, LOGIN, LOGOUT, OTHER, MEMORY_DUMP.

System

Live resource use, ingest throughput, and worker activity. The freshness pill in the top bar links here. Snapshots refresh every 5 seconds.

Live emitter (last 5 min)

● connecting
Log bytes / 5s bucket
CDC events / 5s bucket

Resources (last hour)

Ingest throughput

Background workers

Worker Last run Duration Details

Recent ingest activity

Time Type Details

CDC tables (last 5 min)

Table Events (5 min)

Unknown patterns (parser drift)

Lines the parser tagged OTHER, grouped by signature (uids/timestamps/numbers collapsed). If you see a row with a high count here, paste the "Copy for AI" output into Claude and ask for new parser regexes.

Count Sample line

Item Spawner

Search the SphereServer item catalog (arc_allitems). Click a row to copy .add <defname> to your clipboard, then paste in-game to spawn or reference.

ID Name Defname Itemdef Copy

Arena

Live monitoring of arena PvP. Log stream + DB system-of-record unified across 7 tabs.

Glossary

Forensic and SphereServer domain terms used across the app. Hover the dotted terms anywhere in the UI for a quick definition; read the full entries here.